Gaming in the “Cloud”
Online gaming is big — and getting bigger all the time. And now a new startup is hoping to make a splash in the lucrative gaming market by doing away with pesky discs and taking everything online. Reports Ars Technica:
MIT is playing host to Technology Review’s EmTech conference, which focuses on up-and-coming companies and the new technology they’re bringing to market. Steve Perlman, the founder and CEO of the OnLive gaming service, was given the chance to demonstrate his company’s cloud gaming service, and took some time to explain the technology backing it. OnLive is gaming’s answer to cloud computing: the applications run on hardware in a server farm, while users only need low-end hardware (including OnLive’s own mini-console) and broadband Internet to connect in and play.
While the service certainly has the potential to revolutionize the gaming industry, streaming games over broadband isn’t without it pitfalls — namely, pipes capacious enough to make the experience smooth and, well, playable.


