At Read Write Web, Stephanie Chan looks at how video games are being used in education:
Video games utilized for education can have unique and positive effects. Two programs make this very clear: The National STEM Video Game Challenge is an annual call for middle to high schoolers to submit their own video game designs and compete on the national level with other children their age. By designing their own games, children learn the ins and outs of coding, strategy and digital creation.
The Mind Research Institute’s ST Math video game is another example of education gamification, as it utilizes the medium of a video game to teach students to conceptualize math in brand new ways. This lets children have a visual representation of math problems in motion; what was once just numbers placed flat in a textbook now dance to life with a digital companion to aid in figuring out solutions.
The gamification of education is radical and effective. Such alternative methods to today’s education system deserve a closer look.